Day 22 in the game design office. It’s not exactly what I expected, though maybe I inflated my expectations somewhat…like, I had it in my head that we’d just be playing games all day, and occasionally someone would say something like ‘oh hey, we should make a game’ and someone else would be like ‘a mole with a bazooka that has to find seven sapphire gems to save the underground mole kingdom from the clutches of a crocodile with magical powers who is also evil, boom done’, and then we’d go back to playing some games.
Maybe I missed that golden hay-day, because now it’s all about the work. Work, work, all the time…
And then there are the idiots. Now, I get the role of plumbers, I really do. I think all of Melbourne’s emergency plumbers deserve some kind of medal for getting up at 4am to fix our disgusting pipe problems, and I was recently made aware of this by the fact that it happened to me. Shaving over the sink…it’ll never happen again. But then some guy today at the idea generation board meeting suggested that we make a game and have the main character as a plumber. Not a game about plumbing, mind you. Just your average adventure…starring a plumber.
Okay first, no. People want heroes who are relatable everymen, and not everyone has been to TAFE to learn how to unblock drains and replace pipes. And then it’s almost an insult to the plumbing profession. Like, how many plumbers have you seen who shoot ice-balls and slide under things to kill them? Why would you even use a plumber for that, anyway? Makes no sense. Also, there’s a very similar game concept out there right now, and NO ONE wants to get sued.
Let’s leave Melbourne’s plumbing services to their own jobs, instead of creating games with unrealistic expectations. Sort of like the ones I had regarding this job.